![]() As most active runners know by now, this current LRT we use has had and still has several issues which I will list below, along with proof/examples of them.ġ) The load removal feature is inaccurate due to the timer un-pausing before the loading has even finished. ![]() It also has a feature called framecounter that counts the amount of frames (FPS) you dropped in-game and then converts those to time rewinding the timer backwards. To put it on simple terms, the way the current LRT works is it pauses on each loading screen, it pauses when you pause the game with the options menu, and it pauses when you open and close the inventory (while the duration of that short blackscreen). I will try to keep this as short yet as informative as possible, presenting all the facts.
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